How to print out playslips
One of the nicest features of LSMC is it's ability to fill in the playslips for you. This enables you to change the lines you play without too much concern, as you'll not spend an age filling the slips in 'old school style'.
Here we see the procedure for printing playslips. To do this you must have a gamble created. It does not need to be confirmed as purchased (in fact that would not make sense!)
You first select the gamble and choose the gamble option of printing playslips. Here we've right clicked the gamble in the main window for a dropdown menu to show.
Each game and it's gambles will look slightly different, but this is how the Lotto game handles any gambles to be printed out. Below are the options you are presented with.
You can choose to print all of the lines or a block of lines. Once selected you can print the tickets or abort the operation. The first time you use the game to print out your playslips you should calibrate the printing. The calibration you set is stored so does not normally need adjusting after the first time.
Here we see the calibration window.
What happens here is that you print onto a playslip that you carefully feed into your printer. The area printed on would normally occupy the top left side of an A4 page. You feed the ticket into the printer such that it would occupy the same space, and with the bottom of the playslip fed into the printer to be the equivalent of the top of the page. This all sounds complicated, but if in doubt try printing onto a sheet of paper to see what happens (print tickets not a calibration test). Then attempt a calibration on a playslip.
When you print out a calibration test print, you print out a cross. The target is the middle of the image where the lines cross. You will see this cross now on the image (where you want it to be). To make an adjustment, you need to look at the actual printout, and then indicate on the image where the actual cross landed. You can do this by moving the mouse pointer over the image and clicking, or you may use the controllers above and to the left of the image.
You do this until the cross prints out where intended, and then select OK to save the adjustments.
It is important both for calibration and for ticket printing that you feed the playslips in consistently.

